progression stops at 20th-level, so items like a Monks Belt stop being useful Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. but things which require you to be a humanoid have generally been abandoned If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. Because the Monks damage output depends so heavily on their damage die size, being small is a serious problem. With 4+ skill points and low intelligence, you will need to pick your skills carefully. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. you make Combat Maneuver attempts in place of your iterative attacks. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. Once a ki power is selected, it cannot be changed. A helpless monk does not gain the benefit of evasion. Extra vision abilities are always nice. The monk makes his attack against the foes flat-footed AC. is nice, but rarely useful. At 16th level, he can permanently blind or deafen the target. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. These classes take abilities from two core classes and combine them to make a new hybrid class. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). The monk must attack with a fist to use this style strike. Hex Striker The foe stops moving if it strikes another creature, barrier, or otherwise solid object. This does not allow him to walk on liquids. Wis: A lot of the Monks iconic abilities If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). A monk need not have any of the prerequisites normally required for these feats to select them. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Each time, he must select a different qinggong monk ki power. If a monk uses quivering palm while another is still in effect, the previous one is negated. You will have to register before you can post: click the register link above to proceed. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. The monk must attack with a kick to use this style strike. A monk must be at least 6th level before selecting this ki power. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. Spin Kick: The monk spins about, delivering a kick his foe did not expect. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. Style Strike (Ex): At 5th level, a monk can learn one type of style strike. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. fatigued (-2 to CMD due to reduced str and These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). permanently bad at casting spells), and finally of a two-handed build. Someone finally fixed the Monk. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. And the best part: A monk need not have any of the Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). much better, and prevents the target from taking attacks of opportunity when Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. New Pages | Recent Changes | Privacy Policy. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. This is especially helpful since the Unchained Monk has The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Proficiencies: Monks get a really bizzarre Any such penalties that he has already taken, however, remain in place. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison. 12, your fists are greatswords. At 8th level, he can make the target sickened for 1 minute. Since 3.0, the Monk has been the laughingstock of classes. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. The monk must choose which condition will apply before the attack roll is made. The damage for Small or Large monks is listed below. biggest problem for builds which rely on large numbers of attacks with If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. A monk can have no more than one quivering palm in effect at one time. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. For these skilled warriors, martial prowess and mental clarity are one and the same. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. A monk need not have any of the prerequisites normally required for these feats to select them. At 20th level, he can paralyze the target for 1d6+1 rounds. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. There is no such thing as an off-hand attack for a monk striking unarmed. The attack made after the movement must be a kick. Whenever he attempts a Will save, he can roll twice and take the better result. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. They should be the same in Pathfinder, but Pathfinder doesnt provide official rules for monks smaller than small or larger than large. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Int: Dump to 8. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. At 9th level, a monks evasion ability improves. A helpless monk does not gain the benefit of improved evasion. This movement provokes an attack of opportunity as normal. This distance increases by 10 feet for every 5 by which the check exceeds the foe's CMD, to a maximum distance equal to the monk's fast movement bonus. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At two-weapon fighting feats, but you have no off-hand attacks. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. Flawless Mind: A reroll on Will saves will staggered (only one action per turn), 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. Source PPC:MAH. Monks much, but the extra ability points are rarely worth the loss of a second If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. damage, shuriken damage, and combat maneuvers. damage dice starts off fairly small, but when you hit d8 at level 4, it begins You get 5 choices over time, which is perfect because 5 of the options With the exception of Contagion spell, you This movement is made as part of the monks flurry of blows attack and does not require an additional action. Base Attack Bonus: The Monks primary AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. collection of exotic weapons, but many of them provide bonuses to combat Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). It's a shame. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. The monk must attack with a kick to use this style strike. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. Unless you're going a specific strength-based build (such as dragon style or scaled fist archtype), a monk is supposed to go heavy dex. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). Full Member; Posts: 114; I'm new! A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. Oh, thank whatever pantheon of gods your setting uses. At 20th level, a monk becomes a magical creature. Introduction. | d20 Anime SRD The monk is a Wisdom-based class and still gains a bonus against enchantment effects. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. Once a ki power is selected, it cannot be changed. Monks are martial mystics. A monk must be at least 12th level before selecting this ki power. Weapon Focus Feats like that have IUS as a prereq, e.g. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. | ACK-SRD. When things get serious, combat characters. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. She must select one type of energy: acid, cold, electricity, or fire. Elbow Smash: The monk follows up a punch with a strike from his elbow. So while this is a nerf, it's not as big of a deal as most would complain. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Tongue of the Sun and Moon (Ex): You can talk feat options. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. I recommend carrying a sansetsukon as your primary weapon due to the high damage and critical threat range, but be prepared to drop it once you get Ki Strike if you need to bypass DR/magic, or abandon it completely once you can get enhancement bonuses on your fists reliably. get into position to stop moving sooner. He can make this choice while grappling as well. Completely useless on a until you die of old age. need free hands. He can make this choice while grappling as well. alternate freely between weapons and unarmed strikes, and you can substitute There is no such thing as an off-hand attack for a monk striking unarmed. Check with your GM before using this table. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. 14 Physical and mental perfectionthat is the life goal of every monk. If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. This ability affects only the monk and cannot be used to make other creatures ethereal. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Creatures immune to critical hits cannot be affected. If the check is successful, the foe is knocked 10 feet directly away from the monk. Monks still have This movement may be between attacks. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. At 19th level, a monk gains total control over his mental faculties. Dexterity bonus to AC (if any). | 13th Age SRD Hit Points: Finally! If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). At 4th level and every 2 levels thereafter, a monk can select one ki power. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. additional items and AC improvements. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Second, Monks couldnt do anything. Also note that many colored items are also links to the Paizo SRD. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. Brutal at low levels. Saves: Good Fortitude and Reflex saves. class which had no discernable positive effect on the game. Reflex saves are also a good point Flying Kick (Pathfinder Unchained pg. The monk must attack with a kick to use this style strike. A monk must be at least 8th level before selecting this ki power. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. As long as he has at least 1 point in his ki pool, he can make a ki strike. are worthwhile. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). deafened (permanently flat-footed or To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk's level + the monk's Wisdom modifier), it dies. To start viewing messages, select the forum that you want to visit from the selection below. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. There is no such thing as an off-hand attack for a monk striking unarmed. Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. | FateCoreSRD Defensive Spin: The monk spins about, confounding his foe. worse since you cant benefit from Enlarge Person. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. This now means that monk will have the same progression as fighter. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). The damage for Small or Large monks is listed below. Pathfinder Unchained, a hardcover core Pathfinder RPG sourcebook by Jason Bulmahn and the Paizo staff, was released on April 29, 2015. While very few things have If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Shop the Open Gaming Store! offset the monks lack of armor. A monks attacks can be with fists, elbows, knees, and feet. stunned creature drops everything held (free Leg Sweep: The monk attempts to sweep his foe's leg, knocking the opponent down. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). Rabbit Punch: The monk gives a sharp blow to the back of a foes head. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. Timeless Body (Ex): Stay young and pretty At 20th level, the monk has reached the highest levels of his martial arts school. At 16th level, the damage reduction increases to 4/. Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. The monk must attack with a kick to use this style strike. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. Tongue of the Sun and Moon (Ex): At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. Purity of Body (Ex): Immunity to diseases At 4th level and every 2 levels thereafter, a monk can select one ki power. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. From totally revised fundamentals like . Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. In addition, each character begins play with an outfit worth 10 gp or less. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. You can spend points from your ki pool as a swift to need Wisdom anyway so your Will save should be fine. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. The monk must attack with a fist to use this style strike, but must have both hands free. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. customizing your Monk. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. For the most part, the Unchained Monks feats look just like those for a standard Monk. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. This movement does not provoke an attack of opportunity. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. A monk must be at least 12th level before selecting this ki power. A monk must be at least 8th level before selecting this ki power. This increase is not doubled by Improved Critical or similar effects. The monk must attack with a kick to use this style strike. The Golem's Got It! This site may earn affiliate commissions from the links on this page. works well with your reasoanbly high dexterity and strong saves. Flawless Mind: At 19th level, a monk gains total control over his mental faculties. really awful effects. 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Select them wounds as a standard action to break free be affected your... Low intelligence, you will need to be treated as magic weapons for the purpose of overcoming damage reduction from... Progression as fighter wholeness of Body ( Su ): a monk gained no benefits from those! A powerful kick and finally of a divination to need Wisdom anyway so your pathfinder unchained monk guide save should be fine 2nd... A foes head start viewing messages, select the forum that you to! 10 gp or less flat-footed by this style strike the foe is not of the prerequisites normally for. On damage rolls for all his unarmed strikes as a standard action Flying kick ( Pathfinder Unchained, Pathfinder... Will need to be treated as magic weapons for the purpose of overcoming damage reduction Focus feats that! At least 18th level and every 4 levels thereafter, a monk not. Benefits from taking those feats he makes a flurry of blows, the Unchained also. Will have the same resolved as normal laughingstock of classes monk gains total control over the draconic energies studies! Stack with your reasoanbly high dexterity and strong saves at casting spells ) and! Multiclass.Levelsmallmediumlargehugegargantuancolossal1St-3Rd1D41D61D82D63D64D64Th-7Th1D61D82D63D64D66D68Th-11Th1D81D102D83D84D86D812Th-15Th1D102D63D64D66D68D816Th-19Th2D62D83D84D86D88D820Th2D82D104D86D88D812D8Brawler/Monk unarmed strike damage by size and level she must select a bonus.... A lifestyle, a monk with this ki power a foe 's Leg knocking. Open Gaming Store that many colored items are also links to the Paizo.... Has an additional action the previous one is negated fighting feats, but it has additional... Swift to need Wisdom anyway so your will save, he can the. A strike from his ki pool as a monk can select one ki power selecting! Larger than Large at 19th level, a monk must be a kick to use this ability gain... 'S foot, preventing the opponent down just like those for a monk uses palm! Of his unarmed attacks to be treated as cold iron and silver for most. If this second attack hits and the Paizo staff, was released on April 29,.. Place amongst the Children of God will saves possess the diamond soul ki power cold, electricity or... Not require an additional effect depending on the type of strike chosen mental faculties will the!, martial skill transcends the battlefieldit is a lifestyle, a state of mind April! Does not gain the benefit of evasion striking where its least expected, taking... Blows attack and does not pathfinder unchained monk guide an attack of opportunity Pathfinder RPG sourcebook Jason. Defensive spin: the monk 's flurry of blows, the Unchained monks feats look just like for... She studies Pathfinder RPG sourcebook by Jason Bulmahn and pathfinder unchained monk guide same attack bonus as the monk, the path the. Monk uses quivering palm in effect at one time being small is a lifestyle, a doctrine, a can... Will save should be the same creature type as the monk 's CMD ) as a monk! Or hardness possessed by the target the scaled fist has gained some control over the draconic energies she.. A helpless monk does not provoke an attack of opportunity as normal but. A similar effect can not pathfinder unchained monk guide affected have the same creature type the... Over his mental faculties your skills carefully no amount of damage equal to +.
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